New players must play 100 matches to unlock every character, but several of the heroes immediately available have some of the highest skill-ceilings in the game. While this has been touted as a way to ease unfamiliar players into a game that has characters with wildly diverse play styles, it's difficult to understand the FTUE roster and the order in which heroes unlock. Brand-new players will not have the same heroes available to them, but will instead take part in Blizzard's new first-time user experience (FTUE) program. Sure, Overwatch 2 is shiny and new – but for who?Īs a returning Overwatch player, I have access to the entire roster of heroes, from original characters like Tracer and D.Va to new heroes Junker Queen and Sojourn. But Overwatch 2 doesn't feel like a natural progression, and while change is expected of a sequel, such drastic alterations to the core Overwatch DNA – particularly when the original game is no longer available – could risk alienating long-term players. Overwatch 1 went through many iterations during its lifetime, launching as an accessible hero shooter before the Overwatch League came along and upped the competitive ante at even low-skill levels. Similarly, Competitive mode and role-queue was locked off, so we'll be watching closely in the coming weeks to see how these areas of the game function as Overwatch 2 moves through early access.Īnd that, ultimately, is the rub. Overwatch 2 will launch with Arcade, Mystery Heroes, and free-for-all Deathmatch modes, although I was only able to sample the grouping through Quick Play due to the limited pool of players through the review period. ![]() Every game feels like a round of deathmatch, even when there are objectives to play towards, as the deadliness of the sequel means softer, squishier heroes will spend a lot of time in the respawn room. Attempts to heal my teammates, and keep them upright, often end up with me dying a swift death – and that's even with an upgrade in which all healers passively regenerate health. As a support main, I can't help but feel that Overwatch 2 is too fast and too furious for me to have any real impact on the outcome of a match. Without a second tank protecting you, and with players naturally drawn to the more aggressive, shieldless heroes like Orisa, Junker Queen, and Doomfist, support players are hung out to dry – left to the mercy of deadlier DPS players and heavier, harder-hitting tanks. Overwatch 2 is a faster and more punishing experience than its predecessor It's a shift that has wide-reaching implications on the meta. Much of the change in gameplay and combat pacing results from Blizzard's decision to alter the way teams are structured, with the sequel based on five versus five encounters between one tank, two healers, and two DPS heroes. Overwatch 2 is a faster and more punishing experience than its predecessor. ![]() That same regenerative spirit has been applied to character movement and combat, too – but that's where the problems begin.
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